First Playable


Ana: Implemented the environment for the game. I'm planning on expanding the terrain by adding a waterfall using a particle system and work on the placement of flowers, rocks, trees, etc. I would also like to add a skybox, to help the player fully immerse into the VR experience. 

Macy: I have gathered and download the environment and bird assets together. Adding the correct sun-lighting is next and put the assets in the empty scene. Then work on the animation of the birds either they are soaring or flapping its wings is right. At the moment I am looking for the sound of the bird's action, and any plain forest type sound to give it that illusion for the gamer.

Weston:  Implemented a basic score system and the UI for it as well as a timer. The score system also supports multipliers, which is what I was thinking hummingbirds could be for. So most birds just give you points but hummingbirds would multiply your final score by 2. Something that I added to the system, that works a bit more behind the scenes, is how the "view area" works. You can still 'see' multiple birds at a time, but you can't see/get points for them through walls anymore. However, they can still be partially behind a wall, as long as some part of their body is within the 'view area' without a wall in front of it. 

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