Fixing Problems with the MVP


Hey, Weston again! After discovering and fixing the problem causing our game to freeze as discussed in the last post, we needed to create new animations for our UI to replace the ones that were removed. In addition to this, we wanted to clean up a few problems with our game before submitting the fixed version as our minimum viable product. 

To fix the UI, I settled on a simple animation that changed the x axis scale of the Ul elements we want to hid/reveal themselves. Instead of 'wiping away' like they did before, they now squash and stretch in and out of existence. We may end up changing this for the final release, along with the general look of the UI, but it gets the job done for what we need right now. 

The other things I ended up fixing were some problems with how the birds flew in the scene and how the birds despawned when the level was completed. Before, there was a problem with the colliders on the birds that caused their flight behavior to malfunction, making them fly unpredictably and with random rotation. These colliders were changed to triggers so that they wouldn't directly affect the birds anymore. As for despawning, it was more of a process of learning how the bird system we are using works. Since the bird system is an asset we didn't create, we didn't know the ins and outs of it yet, leading to us not despawning the birds correctly. Before, when the level ended many of the birds wouldn't disappear, and even the ones that did were still broken because the player couldn't earn points from them anymore. Now, all the birds disappear with a quick shrinking animation and are created again when the level starts.

With this batch of updates, our MVP is finally ready to be played!

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